Request for Proposal ListingsInstructional Design Practicum: Applied Learning in Educational Technology (Spring 2026)
Instructional Design Practicum: Applied Learning in Educational Technology (Spring 2026)
SUNY Potsdam
Instructional Design Practicum: Applied Learning in Educational Technology (Spring 2026)
01/20/2026 to 05/08/2026
Anthony BetrusCollaboration Overview
About Students
About Program Goals
- Apply instructional design and educational technology principles to real-world or near-real-world learning challenges
- Design, facilitate, and evaluate instructional experiences aligned with defined learning outcomes
- Conduct needs analysis, audience analysis, and research-informed planning
- Iterate on instructional designs using feedback, reflection, and evaluation data
- Document both process and product in a clear, professional, and reusable format
- Translate academic learning into professional-ready instructional artifacts
About the Collaboration Format
- Online or hybrid workshops
- Discussion-based learning experiences
- Professional development sessions
- Instructional materials or learning activities
- Technology-supported learning interventions
Rather than prescribing a single deliverable, the program provides:
- A shared process framework
- Common reflection prompts
- Documentation expectations
- Opportunities to learn from peer projects
Selected projects are curated as exemplar cases in the Instructional Design & Education Technology Case Library.
Benefits for Industry Partners
- Thoughtfully designed instructional materials, curricula, workshops, or learning experiences tailored to real learners
- Research-informed approaches to instructional challenges identified by educators or organizations
- Practical insights into learner engagement, participation, and instructional effectiveness
- Documentation of instructional design processes, iterations, and reflections that can inform future practice
- Opportunities to pilot, refine, or reimagine instructional approaches in a low-risk, reflective environment
Program Details
Students Include: Graduate Degree
Students Enrolled:  Students Enrolled
Program Duration: 15 weeks
Program Launch Date: 01/20/26
Program End Date: 05/08/26
Student Commitment: 8-13 Hours hrs/week
Course Format: Capstone, Multiple Projects Multiple Teams
Modality: Hybrid
# of Projects: 10
View All Program DetailsProject Requirements
| Industry Partner Requirements | |
|---|---|
| Project Topics | Education Quality and STEM Education Innovation Product Design & Development Research, Analysis, Evaluation Training & Development |
| Location Preferences |
Located Anywhere |
| Compensation |
|
| Sponsorship |
No Sponsorship Required |
| Other Requirements | |
| Project Management Time Commitment | 1 Hour per week |
| Interested Industries | Education & Ed-Tech Non-Profit & Social Impact |
Skills & Expertise
Accessibility & Universal Design for Learning (UDL) Assessment Design Curriculum Design Data Collection & Analysis Digital Tools for Instruction Documentation & Case Writing Educational Technology Integration Formative & Summative Evaluation Instructional Design Iterative Design & Feedback Incorporation Learner & Audience Analysis Learning Experience Design (LXD) Learning Objective Development Lesson & Activity Design LMS & Classroom Technology Tools Needs Assessment Online & Hybrid Teaching Professional Communication Project Planning & Time Management Reflection & Metacognitive Practice Survey Design UX/UI for Learning Workshop Facilitation| Key Program Dates | Due Date |
|---|---|
|
Request for Proposal published
Collaboration request published. Industry Partners may express interest in participating.
|
Jan 08 2026, 04:35 PM UTC |
|
Interview
Educators will begin interviewing interested Industry Partners to discuss project ideas.
|
Jan 09 2026, 04:35 PM UTC |
|
Proposal Application Deadline
Final date for Industry Partners to express interest in participating.
|
Jan 16 2026, 04:35 PM UTC |
|
Finalize Project Charter
Educators and Industry Partners finalize project charters, legal documents, and background materials.
|
Jan 17 2026, 04:35 PM UTC |
|
Official Program Launch
We’ll find a time on this day for you to meet with the students to kick off your project.
|
Jan 20 2026 |
|
Official Program End
We’ll find a time on this day for you to meet with the students to wrap up your project.
|
May 08 2026 |
* We’ve got some inspirational project ideas below! These are related project topics that you can mix and match the components for the best cross-functional project experience possible.
Education Quality and STEM Education
Innovation
Product Design & Development
Research, Analysis, Evaluation
Training & Development
| Program Overview | ||
|---|---|---|
| Program Title | Instructional Design Practicum: Applied Learning in Educational Technology (Spring 2026) | |
| Organization | SUNY Potsdam | |
| # of Students Enrolled |
0
|
|
| # of Projects Running |
0 Project/s Added (of 10 Projects Expected)
|
|
|
Program Timeline Project Duration |
Start Date: 01/20/26 End Date: 05/08/26 4 months |
|
| Collaboration Overview | ||
|---|---|---|
| About Students |
Students participating in this program are graduate-level learners enrolled in SUNY Potsdam’s Educational Technology, Instructional Design, and Curriculum & Instruction programs. These students bring a mix of professional backgrounds, including K–12 education, higher education, instructional support roles, training and development, and emerging instructional design careers. Participants have prior exposure to instructional design theory, educational technology tools, and learning frameworks, and are ready to apply those concepts in authentic, practice-based contexts. While students define and scope their own projects based on professional interests or practicum placements, all participants are expected to engage in structured design, reflection, iteration, and documentation. Students work independently or in small teams, with faculty guidance, and are prepared to collaborate with external partners when appropriate. Emphasis is placed on professional judgment, ethical design, accessibility, and reflective practice rather than producing a single standardized deliverable.
Student Level: Graduate Degree Student Time Commitment: Full Time Team Structure: - |
|
| Program Goals | The primary learning objectives of this program are to enable students to:
Where external partners are involved, students learn to balance partner needs with pedagogical integrity, learner-centered design, and feasibility within an academic timeline.
|
|
| Format Structure |
Multiple Projects Multiple Teams |
|
| Format Title | Capstone | |
| Format Description | Students develop individual practicum projects, which may include:
Rather than prescribing a single deliverable, the program provides:
Selected projects are curated as exemplar cases in the Instructional Design & Education Technology Case Library. |
|
| Benefits For Industry Partners | This program is designed to support a wide range of authentic learning contexts, including external partner organizations, students’ own classrooms or schools, practicum placements, and future teaching or training environments. Depending on the context, benefits and outcomes may include:
Whether the project is situated within an external organization or a student’s own professional context, the work contributes to a broader instructional mission by emphasizing intentional design, learner-centered practice, and continuous improvement. Exemplary projects may also be preserved as instructional design cases to support future students and educators.
|
|
| Project Modality | Hybrid | |
| Industry Partner Requirements to Participate | ||
|---|---|---|
| Project Topics | Education Quality and STEM Education Innovation Product Design & Development Research, Analysis, Evaluation Training & Development | |
| Target Industries | Education & Ed-Tech Non-Profit & Social Impact | |
| Skills & Expertise | Accessibility & Universal Design for Learning (UDL) Assessment Design Curriculum Design Data Collection & Analysis Digital Tools for Instruction Documentation & Case Writing Educational Technology Integration Formative & Summative Evaluation Instructional Design Iterative Design & Feedback Incorporation Learner & Audience Analysis Learning Experience Design (LXD) Learning Objective Development Lesson & Activity Design LMS & Classroom Technology Tools Needs Assessment Online & Hybrid Teaching Professional Communication Project Planning & Time Management Reflection & Metacognitive Practice Survey Design UX/UI for Learning Workshop Facilitation | |
| Location Information & Preferences |
Located Anywhere |
|
| Sponsorship |
No Sponsorship Required |
|
| Compensation |
No Compensation Required |
|
| Other Requirements | ||
| Expected Time Commitment For Project Managers | 1 Hour per week | |
| Key Program Dates | Due Date |
|---|---|
|
Request for Proposal published
Collaboration request published. Industry Partners may express interest in participating.
|
Jan 08 2026, 04:35 PM UTC |
|
Interview
Educators will begin interviewing interested Industry Partners to discuss project ideas.
|
Jan 09 2026, 04:35 PM UTC |
|
Proposal Application Deadline
Final date for Industry Partners to express interest in participating.
|
Jan 16 2026, 04:35 PM UTC |
|
Finalize Project Charter
Educators and Industry Partners finalize project charters, legal documents, and background materials.
|
Jan 17 2026, 04:35 PM UTC |
|
Official Program Launch
We’ll find a time on this day for you to meet with the students to kick off your project.
|
Jan 20 2026 |
|
Official Program End
We’ll find a time on this day for you to meet with the students to wrap up your project.
|
May 08 2026 |
Anthony Betrus
View ProfileResources
| Links & Documents |
|---|
Projects
| Project | Organization | Topics |
|---|
