LibraryInstructional Design and Education TechnologyDesigning a Technology-Integrated Science Education Resource Hub (Exemplar: Instructional Product)
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Last Updated: 04/14/2026
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Background & Objective
The challenge or opportunity you are trying to address for the organization. |
Educators—particularly in K–12 science—face increasing pressure to integrate technology meaningfully into their pedagogy while balancing curriculum standards, classroom management, student engagement, and equity. While many digital tools and platforms exist, teachers often lack clear, practice-informed guidance on which tools actually work in real classrooms, how to implement them effectively, and how to balance technology use with hands-on, human-centered learning.At the same time, graduate students in instructional design and curriculum programs frequently produce high-quality research, lesson designs, and reflective work that demonstrate strong pedagogical insight—but these outcomes are often siloed within a single course, submitted once, and then lost to digital decay after the semester ends. |
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Learning Objectives
This is what students will learn as they complete the case. |
This case challenges students to translate instructional design theory and educational research into a practical, real-world digital product that supports practicing educators. It emphasizes the integration of pedagogy, technology, and user-centered design to create resources that are both academically grounded and classroom-relevant. Students will gain experience designing for authentic users, synthesizing research with application, and building durable instructional assets. The work reflects professional practice in instructional design, curriculum development, and education technology product development.
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Key Action Items
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