Instructional Design and Education Technology

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Designing a Technology-Integrated Science Education Resource Hub (Exemplar: Instructional Product)

Last Updated: 04/14/2026

Case Organization


https://www.potsdam.edu/

44 Pierrepont Ave, Potsdam, NY

11-50

Case Contributors

Case Disciplines

Data Management Innovation Product Design & Development Research, Analysis, Evaluation Training & Development

Skills & Expertise

Assessment Design Content Strategy Curriculum Design Data Analysis Documentation Educational Technology Integration Feedback Analysis Instructional Design Iterative Design Lesson Planning Literature Review Multimedia Content Development Pedagogical Research Product Design Survey Design Technical Writing Tool Evaluation Usability Testing User Research UX/UI Design Website Design

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Background & Objective

The challenge or opportunity you are trying to address for the organization.

Educators—particularly in K–12 science—face increasing pressure to integrate technology meaningfully into their pedagogy while balancing curriculum standards, classroom management, student engagement, and equity. While many digital tools and platforms exist, teachers often lack clear, practice-informed guidance on which tools actually work in real classrooms, how to implement them effectively, and how to balance technology use with hands-on, human-centered learning.At the same time, graduate students in instructional design and curriculum programs frequently produce high-quality research, lesson designs, and reflective work that demonstrate strong pedagogical insight—but these outcomes are often siloed within a single course, submitted once, and then lost to digital decay after the semester ends.

Learning Objectives

This is what students will learn as they complete the case.

This case challenges students to translate instructional design theory and educational research into a practical, real-world digital product that supports practicing educators. It emphasizes the integration of pedagogy, technology, and user-centered design to create resources that are both academically grounded and classroom-relevant. Students will gain experience designing for authentic users, synthesizing research with application, and building durable instructional assets. The work reflects professional practice in instructional design, curriculum development, and education technology product development. 
  •  Analyze challenges in K–12 science education related to technology integration, student engagement, and instructional effectiveness 
  •  Evaluate educational technologies for their impact on learning outcomes, usability, and alignment with pedagogical goals 
  •  Synthesize academic research and practitioner insights into a cohesive instructional framework for technology-enabled teaching 
  •  Design a structured, educator-facing resource hub that translates theory into actionable classroom strategies 
  •  Develop multimodal instructional content, including lesson examples, tool guides, and visual resources, tailored to educator needs 
  •  Assess trade-offs between digital and hands-on learning approaches to optimize instructional balance and equity 
  •  Collect and interpret user feedback to refine content usability, clarity, and practical value for educators 
  •  Document and communicate the design process to create a repeatable, scalable framework for future instructional product development
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