Instructional Design and Education Technology

Library Details

Organization

SUNY Potsdam

Date Created

17 Dec 2025

Public

Public

Authors

Anthony Betrus

Description

The Instructional Design and Education Technology Case Library serves as a living repository of assignment-driven learning experiences, exemplary student work, and applied instructional design practice emerging from SUNY Potsdam’s graduate programs in Educational Technology, Instructional Design, and Curriculum & Instruction.

The library is intentionally designed to address a persistent challenge in higher education: preserving institutional learning, pedagogical insight, and high-quality student outcomes beyond the lifecycle of a single course, LMS instance, or faculty tenure. Rather than functioning as a static portfolio gallery, the library curates complete learning design cases that document both process and product—including assignment context, design decisions, timelines, iterations, assessment criteria, and final deliverables.

Cases in the library span culminating project work, practicum and internship experiences, professional development workshops, curriculum design initiatives, and emerging learning technology projects (including AI, XR/VR, podcasting, and digital media). Each case is structured to be instructionally reusable, enabling future students to understand how exemplary work was created—not just what the final artifact looks like.

Instructional Uses
The library supports multiple instructional use cases, including:
  • Scaffolding complex, multi-week projects
  • Providing exemplars without undermining student originality
  • Supporting mentoring and peer-to-peer learning across cohorts
  • Building durable institutional memory that resists digital decay
  • Showcasing applied instructional design practice to external partners and employers

Over time, this library is intended to grow into a center of excellence for learning design—authored by students, curated by faculty, and accessible to educators, institutions, and collaborators seeking models for authentic, reflective, and technology-enabled teaching and learning.

Relevant Topics

Data Management Education Quality and STEM Education Innovation Organizational Culture Product Design & Development Research, Analysis, Evaluation Training & Development

Skills & Expertise

Accessibility Design Activity Design Assessment Design Audience Analysis Backward Design) Breakout Room Facilitation Career Research Certification Planning Chat-Based Engagement Content Development Content Strategy Cultural Research Culturally Responsive Teaching Curriculum Design Curriculum Development Data Analysis Documentation Educational Technology Integration Experiential Learning Design Facilitation Feedback Analysis Feedback Collection Gantt Chart Planning Information Architecture Instructional Design Instructional Design Frameworks (ADDIE Iterative Design Lesson Planning Literature Review Multimedia Content Development Needs Analysis Online Teaching Pedagogical Research Pilot Testing Portfolio Audit Portfolio-Based Assessment Product Design Professional Branding Professional Communication Project Management Project Scoping Project-Based Learning Qualitative Research Quality Assurance Frameworks (OSCQR) Reflective Practice Reflective Practice Design Reflective Writing Research Synthesis Rubric Development Scaffolding Strategies Slide Design Stakeholder Collaboration Stakeholder Interviews Standards Alignment Survey Design Technical Troubleshooting Technical Writing Tool Evaluation Unit Planning Usability Testing User Research UX Design for Learning UX/UI Design Website Design Website Development Wireframing Workshop Design Workshop Facilitation